Player skin

There are three ways of defining a player skin:

  • Setting your player UUID (see here) to their Mojang UUID, clients by default retrieve the skin based on this value. This is done automatically by MojangAuth.init()

  • Changing it in the PlayerSkinInitEvent event

  • Using the method Player#setSkin(PlayerSkin)

How to retrieve skin data from Mojang

Using PlayerSkin methods

PlayerSkin offers some utils methods to retrieve a skin using simple information such as a Mojang UUID or a Minecraft username

PlayerSkin skinFromUUID = PlayerSkin.fromUuid(MOJANG_UUID_AS_STRING);

PlayerSkin skinFromUsername = PlayerSkin.fromUsername("Notch");

Retrieve texture value & signature manually

Most of what I will say is described here: https://wiki.vg/Mojang_API#Username_-.3E_UUID_at_time

You firstly need to get your Mojang UUID, which can be done by a request based on your username:

 GET https://api.mojang.com/users/profiles/minecraft/<username>

Then, after getting your UUID:

You'll get here both the texture value and the signature. Those values are used to create a PlayerSkin.

PlayerSkinInitEvent

The event is called at the player connection and is used to define the skin to send to the player the first time. It is as simple as

Player#setSkin

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