Generation
Basics
Your first flat world
Instance instance = ...;
instance.setGenerator(unit -> {
final Point start = unit.absoluteStart();
final Point size = unit.size();
for (int x = 0; x < size.blockX(); x++) {
for (int z = 0; z < size.blockZ(); z++) {
for (int y = 0; y < Math.min(40 - start.blockY(), size.blockY()); y++) {
unit.modifier().setBlock(start.add(x, y, z), Block.STONE);
}
}
}
});Modifying over unit borders


Heightmaps with JNoise

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